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Sculpture 2052

Sculpture 2052 Sculpture 2052 Sculpture 2052

Open City 2.0

NAFA Sponsorship

NAFA Studios @ Cité Internationale des Arts Residency Programme

This exhibition is presented as part of the NAFA Studios @ Cité Internationale des Arts Residency Programme, which provides NAFA staff, alumni, as well as Singaporean and Southeast Asian artists with opportunities to engage with the international arts and design scene. Through the residency, participants develop artistic projects, connect with international artists, and build relationships with the local artistic community in Paris.


Scan the QR code to learn more about the NAFA Studios @ Cité Internationale des Arts Residency Programme.

The First Wave | Jan 2026

Find out more

The Second Wave | The Open City 2.0

People observing illuminated displays in a dimly lit gallery.

WEAVING MEMORIES OF THE TWIN CITIES

Opening Night


8 October


5:30pm – 6:30pm      Curator’s tour with artists 

6:30pm                        Arrival of guests

6:40pm                        Arrival of GOH

6:45pm                        Speeches

7:00pm                        Viewing of exhibition by GOH followed by reception


Show Period:  

9 Oct 2026 (Friday) - 23 Oct 2026 (Friday)


Show Venue: 

Alliance Française de Singapour,  1 Sarkies Road Singapore 258130


  

Sat | 10 October

2:00pm – 3:00pm       

  

Roam...Roam...Roam... Workshop (by Yeo Chee Kiong, Leslie Sim, Tia, Chong Wen Shan)


Fun and interactive, this experience invites participants to roam through The Open City through the micro-lens of mini cars that can be remotely controlled by participants. By downloading the control app onto their mobile phones, participants can drive the mini cars and explore the cityscape via the Transparent Highway, travelling across the Open City. Through video recordings and photographs captured during their journey, participants’ roaming experiences will contribute to the database of the Open City Living Project. At the same time, participants will be able to share their unique Open City journeys on social media.


*Open to adults and children.

     


Sat | 10 October

3:00pm   – 4:30pm       


Round  Table Sharing Session: The  Paris Residency of The Open City 2.0


The   Open City artists will share their experiences of residency in Paris,   reflecting on how encounters with the city’s cultural, historical, and   artistic landscapes have informed and transformed their creative practices.   The session explores the ways in which lived experiences, cultural   encounters, and imagined connections with Paris are translated into artistic   expressions and embodied within the artworks presented in The Open City.

Bringing   together artists who have undertaken extended residencies in Paris alongside   those preparing for future residencies, the sharing offers a multifaceted   perspective on the evolving relationship between place, memory, imagination,   and artistic practice.



Participating Artists:


Andree Weschler (France | Singapore), Aw Boon Xin (Malaysia), Chiu Chieh-Sen (Taiwan | France), Chong Wen Shan (Singapore | Malaysia), Daniele Van Reusel (France | Singapore),  Koh Kai Ting (Singapore | Malaysia), Leslie Sim (Singapore), Louise Lindvall (Sweden),  Margot Guillemot (France | Taiwan),  Ng Siok Hoon (Singapore), Nik M Shazmie (Malaysia), Ron Tu (Singapore) | Tan Yen Peng (Singapore), Tia Fatihah (Singapore), Yeo Chee Kiong (Singapore)



Curatorial Brief:

Real Time Roaming | Real-time Roaming : Weaving Memories of the Twin Cities

Curated & Co-organized by Sculpture 2052 


The concept of Weaving Memories is grounded in an “iconographic archaeology” of Tan Yen Peng's Mnemosyne Arcade from The First Wave. Drawing inspiration from Aby Warburg's Mnemosyne Atlas and Walter Benjamin's Arcades Project, the artist’s work juxtaposes images from her own family albums, pictures from the public archives, and free-access online photographs. Through the juxtaposition and reenactment of images from different times and spaces, she attempts to reveal the dynamic tension inherent in the archiving of memory.

The second wave of the curatorial project seeks to initiate a cross-border urban alliance, identifying "similarities" and "essential differences" between cities. Through field research and digital interventions, it attempts to establish a series of fluid, dynamic modes of viewing between two cities. Whether strolling along street-corner pavements and daily markets, moving through temple ritual spaces, or wandering the blurred edges where the personal and the public overlap, one can intuitively sense the resonance and divergence of life across different geographical latitudes, continuously exploring observational pathways for multidirectional connection and mutual reflection between the twin cities. These scenes, embedded with "cultural resilience" and "density of the everyday," also bear the imprint of the age of concrete and steel, situated within the seemingly homogenized phenomena of the contemporary city.

By constructing a “Real-Time Roaming | Real-time Roaming” model that integrates physical presentation with virtual platforms, the Second Wave seeks to reveal unique domestic memories and everyday rhythms within specific cultural contexts under accessible 3D scanning tools. Through archiving and digital rendering, it further develops a virtual “Memory Arcade” that captures daily encounters and transcends geographical restrictions.

The Artists

Andrée Weschler

Andrée Weschler

Andrée Weschler

French visual artist and performance artist. Since 1995, she has resided in Asia, completed her fine arts studies at Nanyang Academy of Fine Arts. After much of her practice spent in Singapore, her work reflects a dialogue between her European heritage and her experiences in Asia, blending influences and cultural perspectives. She is part

French visual artist and performance artist. Since 1995, she has resided in Asia, completed her fine arts studies at Nanyang Academy of Fine Arts. After much of her practice spent in Singapore, her work reflects a dialogue between her European heritage and her experiences in Asia, blending influences and cultural perspectives. She is particularly interested in the relationship between the body and space, and how physical presence dialogues with architecture and social constructions. The entirety of her work can be read as an intimate diary, a multi-chapter notebook where her readings, thoughts, memories, traumas, joys, and obsessions are laid down.  

Aw Boon Xin

Andrée Weschler

Andrée Weschler

He explores the intersection of personal experience, identity, and narrative through a practice that includes installation, moving image, printmaking, and new media. His work delves into the spiritual and political dimensions of human life, navigating the complex entanglements between the self, religion, and institutional power.   

Chieh-Sen Chiu

Andrée Weschler

Chieh-Sen Chiu

Born in Taoyuan City, is an internationally active contemporary artist, curator, and educator. In 2024, he received his Ph.D. in Contemporary Visual Culture from the Department of Fine Arts at National Taiwan University of Arts, with a focus on cultural landscapes and spatial translation in art practice and research. Earlier, he studied i

Born in Taoyuan City, is an internationally active contemporary artist, curator, and educator. In 2024, he received his Ph.D. in Contemporary Visual Culture from the Department of Fine Arts at National Taiwan University of Arts, with a focus on cultural landscapes and spatial translation in art practice and research. Earlier, he studied in France and earned the Diplôme National Supérieur d’Expression Plastique (DNSEP) from the Beaux-Arts de Montpellier in 2016, following the completion of his Diplôme National d’Arts Plastiques (DNAP) in 2014. During this period, he was deeply influenced by European conceptual art and interdisciplinary practices.

Chong Wen Shan

Andrée Weschler

Chieh-Sen Chiu

Her practice explores memory, objects, time, and space. She observes the traces that time leaves behind. Her process of (re)creating becomes a way of observing, remembering, and preserving moments. Through exploring different materials, forms, and textures, Wen Shan explores the relationship between physical spaces, emotional experiences 

Her practice explores memory, objects, time, and space. She observes the traces that time leaves behind. Her process of (re)creating becomes a way of observing, remembering, and preserving moments. Through exploring different materials, forms, and textures, Wen Shan explores the relationship between physical spaces, emotional experiences and memories, often finding familiarity in unexpected places and reflecting on what changes, what remains, and what we carry with us. 

Daniele van Reusel

Daniele van Reusel

Daniele van Reusel

A digital artist who experiments with 3D mediums to trigger emotional responses. He loves to explore how something as artificial, surreal and detached as digital media can make us feel, understand, and appreciate unreal things. It is within this contradiction that he bridges two worlds: seeking to give digital environments a tangible home

A digital artist who experiments with 3D mediums to trigger emotional responses. He loves to explore how something as artificial, surreal and detached as digital media can make us feel, understand, and appreciate unreal things. It is within this contradiction that he bridges two worlds: seeking to give digital environments a tangible home, while simultaneously reimagining physical spaces into virtual worlds. Through this ever-evolving conversation, Daniele designs different realms, characters and moods to explore digital yet genuine expressions.

Koh Kai Ting

Daniele van Reusel

Daniele van Reusel

She is a socially engaged, multidisciplinary artist whose practice spans installation, moving image, printmaking, and painting. Drawing on natural history as metaphor, she constructs visual narratives to address socio-political issues and challenge dominant societal structures.  

Leslie Sim

Daniele van Reusel

Louise Lindvall

His journey from interior design and owning a carpentry workshop to becoming a full-time sculptor reflects his profound passion for art and his willingness to evolve creatively. His decision to transform his carpentry workshop into a metal fabrication gallery demonstrates his dedication to his craft and his desire to share his work with a

His journey from interior design and owning a carpentry workshop to becoming a full-time sculptor reflects his profound passion for art and his willingness to evolve creatively. His decision to transform his carpentry workshop into a metal fabrication gallery demonstrates his dedication to his craft and his desire to share his work with a broader audience. Specializing in aluminum as his preferred medium showcases his commitment to mastering a specific material and pushing its boundaries to create unique sculptures.  

Louise Lindvall

Daniele van Reusel

Louise Lindvall

She is an artist with a research-based practice moving between installation, performance, text and spatial design. Recurring themes include landscape, infrastructure, fiction, and how images, narratives and technical systems shape our understanding of places and situations. The practice often moves between documentation and fiction, and b

She is an artist with a research-based practice moving between installation, performance, text and spatial design. Recurring themes include landscape, infrastructure, fiction, and how images, narratives and technical systems shape our understanding of places and situations. The practice often moves between documentation and fiction, and between digital representation and material experience — working with how maps, narratives, technical visualizations and everyday objects can be shifted into poetic and spatial languages.  

Margot Guillemot

Margot Guillemot

Margot Guillemot

Born in Cork (Ireland) and lives and works in Taoyuan, Taiwan. She graduated from the Ecole des Beaux-Arts in Montpellier, France. Margot’s works often question the concepts of presence and representation in the field of digital images and discuss the definitions of seeing and going in contemporary life. Driven by the changes in scale and

Born in Cork (Ireland) and lives and works in Taoyuan, Taiwan. She graduated from the Ecole des Beaux-Arts in Montpellier, France. Margot’s works often question the concepts of presence and representation in the field of digital images and discuss the definitions of seeing and going in contemporary life. Driven by the changes in scale and rhythm in her environment that occurred after moving across the globe, she uses her work as a way to make sense of space. By creating rules and constraints, and through collection and inventories she plays with the tension created by the familiar and strange. Those elements join in her work to create montages attempting a totalizing portrait of a place. 

Ng Siok Hoon

Margot Guillemot

Margot Guillemot

My work usually deals with the idea of constant flux experienced in our immediate urban and natural environment. The drawings often combined different natural phenomena to magnify its fluid and unstable condition. Intentionally exaggerated natural phenomena such as explosives/ melting clouds or moving yet disintegrating/ burnt clouds are 

My work usually deals with the idea of constant flux experienced in our immediate urban and natural environment. The drawings often combined different natural phenomena to magnify its fluid and unstable condition. Intentionally exaggerated natural phenomena such as explosives/ melting clouds or moving yet disintegrating/ burnt clouds are presented to suggest a sense of uncertainty and unpredictability in our environment.  

Nik M Shazmie

Margot Guillemot

Nik M Shazmie

He explores material memory, cultural study, and the relationship between nature, architecture, and identity through a practice centred on painting, sculpture, installation and material experimentation. His work examines how materials hold traces of place, history, and lived experience, often drawing from Malaysia’s natural and built envi

He explores material memory, cultural study, and the relationship between nature, architecture, and identity through a practice centred on painting, sculpture, installation and material experimentation. His work examines how materials hold traces of place, history, and lived experience, often drawing from Malaysia’s natural and built environments, investigates the ideas of resilience, imperfection and collective memory. In 2025, he was awarded the UOB Painting of the Year (Malaysia) for his work Rumah Kita. . 

Ron Tu

Margot Guillemot

Nik M Shazmie

With more than a decade of experience in the delicate dance between shadows and highlights, I lead Auxilio Studio in transforming spaces into Artistic, immersive, multi-sensory stories. As an Adjunct Lecture in Lighting Design at Temasek Polytechnic with a deep-seated passion for arts management, I bridge the gap between Artistic vision a

With more than a decade of experience in the delicate dance between shadows and highlights, I lead Auxilio Studio in transforming spaces into Artistic, immersive, multi-sensory stories. As an Adjunct Lecture in Lighting Design at Temasek Polytechnic with a deep-seated passion for arts management, I bridge the gap between Artistic vision and technical execution. I don’t just switches; I curate identities through photos. Let’s illuminate the extraordinary.  

Tan Yen Peng

Yeo Chee Kiong

Tan Yen Peng

An artist, part-time lecturer, and a Doctoral student at the National Taiwan University of Arts. Her research focuses on the interplay between personal and collective memory-images, as well as the archive within the urban digital environment. Taking an autobiographical approach, her art explores these themes through various mediums and me

An artist, part-time lecturer, and a Doctoral student at the National Taiwan University of Arts. Her research focuses on the interplay between personal and collective memory-images, as well as the archive within the urban digital environment. Taking an autobiographical approach, her art explores these themes through various mediums and methods, including digital collages, multimedia installations, drawing, and painting. 

Tia Fatihah

Yeo Chee Kiong

Tan Yen Peng

She is an artist based in Singapore who enjoys working and experimenting with different mediums, constantly learning new techniques to apply across various disciplines. She loves creating visually striking artworks with a vibrant colour palette, often exploring the uncanny and grotesque. Her works are largely inspired by her environment, 

She is an artist based in Singapore who enjoys working and experimenting with different mediums, constantly learning new techniques to apply across various disciplines. She loves creating visually striking artworks with a vibrant colour palette, often exploring the uncanny and grotesque. Her works are largely inspired by her environment, and all the mundane things happening around her. By introducing elements of uncanniness, she aims to create a stronger and lasting impression on viewers, encouraging them to pause and ponder about the subjects introduced in her works. 

Yeo Chee Kiong

Yeo Chee Kiong

Yeo Chee Kiong

A contemporary sculptor who examines the human sensory experiences through the construction of an extended surreal world. Exploring VR in the context of the internet age and constructing a tangible platform of digital memories allows him to search for the lost "baseline" of our collective sensory experiences amid the constant "upgrades" o

A contemporary sculptor who examines the human sensory experiences through the construction of an extended surreal world. Exploring VR in the context of the internet age and constructing a tangible platform of digital memories allows him to search for the lost "baseline" of our collective sensory experiences amid the constant "upgrades" of our daily new normal. Through the multiple layers of ‘object making’ process both the virtual and physical 3D forms, and by entering the scene as an “object maker”, he intends to intervene in the countless “reality” one encounters on the interactive interface.   

Welcome to The Open City 2.0

The Cityscape

Roam...Roam...Roam...

Yeo Chee Kiong | Leslie Sim 


“Roam… Roam… Roam…” explores the overlapping micro-macro perceptions of multiple coexisting city platforms within exclusively curated spaces and times, both physically and digitally, as a twin-city experience. Further developed from the presented First Wave project, Made-in-Singapore Sculptor - The Curiosity Cabinet of The Open City https://sculpture2052.com/open-city-%2F-paris#8d2ec970-36e4-45aa-9d7c-47e79217519f, the artist intends to render an extra layer of roaming in the Second Wave presentation — a third alternative form of roaming alongside the original Onsite Roaming and Online Roaming — through multiple visual channels presented spontaneously. In collaboration with sculptor Leslie Sim, we intend to build the Roaming Highway, which will pass through all the presented artworks, collectively forming a gigantic city installation. By manipulating a group of miniature cars equipped with live-streaming cameras  

https://drive.google.com/file/d/1MI8lYFql0Jp21LA1LTk1m53Et_dAjv4U/view?usp=sharing

, visitors will be able to control the movement through their mobile phones via Bluetooth connection, creating a parallel mode of physical interaction within real space and the game-engine platform. 

Sini | Sana | Situ

Nik M Shazmie | Aw Boon Xin | Koh Kai Ting


Sini | Sana | Situ is a trans-local artistic research project that uses an experimental game engine as a worlding machine. Building on Clip Through, developed for the first wave of The Open City, the work connects physical installation, cross-city research, and an exploratory video game. Sinirefers to the physical and material encounter; Sana extends across cities through field research and digital connections; while Situ forms the digital space for roaming. Through scans, casts, objects, sounds, and shared encounters, the work imagines memory as an evolving network rather than a fixed archive.


This collaboration between Nik, Boon and Kai Ting brings together material experimentation, 3D scanning,3D printing, casting, game engines, and immersive environments to explore the relationships between place, memory, and technology. Through shared encounters and field research, they collect fragments from their residency in Paris and translate them across physical and digital forms. Their collaboration is driven by an interest in how objects, spaces, and memories can be displaced, reconnected, and transformed to generate new relationships and ways of experiencing the world.

Boudoir

Andrée Weschler


Definition of Boudoir (noun): A woman’s private sitting room or dressing room in a residence, traditionally found in 17th–19th century European houses. It is a secluded, intimate space used for relaxing, dressing, private conversations, and receiving female guests. In modern usage, it can also refer to a styled space for intimate photography (boudoir photography). 


For Open-City 2026, I’m proposing an immersive installation that transforms a research on eroticism and desire into a sonic language, drawn from readings and varied texts. The work will take the form of a soundscape and a sequence of fragments, exploring the codes of language, the images and the voices of desire across cultures. Texts and phrases drawn from my readings will be voiced and “sonified”, in order to create an intimate atmosphere. By integrating into the Twin-City grid, the device could potentially be shared and synchronized

in real time with platforms located in Paris, Singapore, Taiwan, and/or elsewhere, to bring into conversation the different languages and cultural contexts around the theme of gaze, body, and

intimacy.


In addition to the sound installation, my intention is to create a physical work, a physical installation in the form of wallpaper. As I mentioned earlier, the project I developed during my residency at the Cité Internationale des Arts in Paris focused on eroticism. It was a period of research informed by reading as well as visits to exhibitions and museums, and by many houses and interiors from the 17th, 18th, and 19th centuries featuring tapestries, wallpaper, hangings, curtains, and the like. I would now like to extend this research by creating a contemporary boudoir, inspired by the intimate feminine spaces found in private apartments of previous centuries. 

Thriving:Pier

Chiu, Chieh-Sen

  

Maps are originally two-dimensional symbols, signifying humanity’s planning and control over space. The creator transforms them into a "rebar network"—a material deeply associated with industrialism and construction—directly pointing toward urban expansion, land development, and the process of modernization. Wax is a material characterized by its "physical transmutation" (the ability to transition from solid to liquid), symbolizing fading, blessing, recording, or preservation across many cultures. Infusing wax into the rigid rebar structure imparts a warm, fragile, and mystical "sense of ritual" to the otherwise cold discourse of development.


This work reflects upon the reality under the ideologies of "development" and "modernization." Within it, we witness the interweaving of human material emotions with the real-world imagery before our eyes (the fusion of emotion and scenery), ultimately achieving a state where the inner mind and the external material world dissolve into one.

In Between(?)

Chong Wen Shan


This project explores the traces of the environment left by time, and how people experience these changes — whether they are aware of them, or if they only become visible through memory and comparison. By looking at two different cities, observe both their similarities and differences, in physical space, atmosphere, rhythm, and everyday life. Did people ever feel déjà vu when they went to a new place? Is it the buildings, the spatial layout, the smell, or something more subtle that triggers this feeling? Through this, the project reflects on what is lost over time, and what quietly remains with us as our surroundings continue to transform.

Train Rides

Daniele van Reusel


Having lived in both Paris and Singapore, I have found the train to be one of the most revealing ways of seeing a city.

Beyond its function, the train is a moving frame. It carries us through architecture, neighbourhoods, infrastructures, and

communities. Through the window, the city reveals itself in fragments: buildings, stations, housing, backlands, and passing

scenes that exist between the urban hubs we move towards. Public transport is one of the rare spaces where collective and private experiences overlap. Everyone shares the same carriage, but not the same journey. For some, it is a burden. For others, a pause, a shelter, a place to read, think, listen, observe, or simply exist between two moments of the day.

Every ride carries its own atmosphere. A carriage can hold someone who is asleep, someone drunk celebrating life,

someone crying, someone blasting music, someone having an online job interview, someone quietly looking out the window. It becomes a corridor exposing the ordinary but deeply revealing portrait of urban life, not only at destinations, but in the overlooked spaces and lives unfolding between them.


This proposal creates a bridge between Paris and Singapore through two train lines: the East–West Line in Singapore and Ligne 6 in Paris. Both are green, largely overground, and cross the southern span of their respective cities from east to west. Their elevated routes turn each journey into a continuous observation of place, movement, and the lived environments that exist between each station.

UNSEEN

Louise Lindval


UNSEEN explores how remote territories are translated, visualised, and continuously reshaped

through interconnected digital environments. The project begins with bathymetric datasets collected during scientific expeditions to the Arctic

seabed. These datasets describe landscapes that remain largely inaccessible to direct human

perception. Through digital modelling and moving image, the project investigates how hidden

environments are converted into visible and navigable forms. Rather than approaching bathymetric data as a complete or neutral representation, UNSEEN treats it as a partial and provisional image of a territory in motion.


For the Second Wave of The Open City, I propose a floor-based moving-image installation using four 40-inch screens arranged as a single horizontal image surface of approximately 1.80 × 1

meters. A single video file would extend across the four screens, presenting an animated landscape generated from Arctic seabed data. A related version of the bathymetric landscape is also being considered for The Open City digital

platform, where visitors may be able to move through or roam within the terrain virtually.


The physical and digital environments would not necessarily reproduce one another directly. Instead, they could offer different forms of access to the same inaccessible territory: looking down onto it, moving around it, observing it through a remote device, or entering a reconstructed version of it digitally.

Paris On Line

Margot Guillemot 


Paris On Line adopts the form of a performative photographic survey in which I take a single point perspective photography sample. The number of photographic images depends on the number of existing subway stations. Then each image is abstracted and combined in a photomontage. All these bands reveal an artificial perspective as symbol of the urban landscape and a symbolic mathematical rational logic. 

Cloud Roaming

Ng Siok Hoon


“Cloud Roaming” is a spatial exploration of the fluid and ephemeral nature of the natural and digital environment. Literally, it implies navigation from a celestial perspective, viewing from above the sky. Roaming, in this project shall focus on what is experiencing and seen from above: the changing landscape and climate, which affect not only our physical environment but the emotional and cultural narratives ingrained within them.


The second wave seeks to collect shared memories of lived experiences of environmental vulnerability due to urban expansion and unstable climate, to find connections and evoke resonance among the people in both cities. The focus will be placed on collecting stories on how these changes impacted on everyday routine of ordinary people. An archive of shared

memories will include contribution from the artist and participants in the form of online research, oral histories and survey, which will be selectively translated into visual narratives and re-present as an installation and a series of 3D printed sculptures.

The THread of Light

Ron Tu


The Thread of Light responds dynamically to visitor movement., bringing the physical and virtual realm. By shifting in temperature and intensity, the photons physically highlight the similarities and essential differences between the twin cities, transforming a complex spatial layout into a unified, multi-sensory story.

Mnemosyne Arcade (Phase 2)

Tan Yen Peng


  • Phase 1 of the Mnemosyne Arcade mimicked an arcade of "shop windows," presenting image pairings side by side, each emphasizing a shared punctum that invited viewers to engage emotionally with their resonances. Throughout, "poor images" were used prominently, celebrating their accessibility and imperfections as democratic carriers of memory.
  • Building on this, Phase 2 is envisioned to evolve the arcade from a display of pre-curated pairings into a live, generative environment. Drawing on a pool of "poor images" pre-collected from open-access Singaporean and French archives, the installation would produce fresh juxtapositions in real time, so that the punctum might emerge through discovery rather than predetermined arrangement.
  • At its heart would be real-time printing. Each pairing or grouping could be printed on the spot — an ephemeral, low-cost print that mirrors the poor image itself. Over the exhibition, these prints would gradually accumulate within the space, building toward a growing atlas where memory is staged not as a finished archive but as an ongoing process of accretion.
  • In challenging the controlled, algorithm-mediated visibility of digital platforms, Phase 2 aims to make the act of "excavation" live and tangible, returning poor images to a shared physical space.

I See You

Tia Fatihah


My work aims to explore the parallels between the folklore and mythologies of France and Singapore. It reveals how very  distant cultures - in terms of geography, as well as ethnicity - are able to construct very similar mythologies to make sense of fear and the unknown. Would this suggest that mythologies are less influenced by geography, and instead stems from shared human experiences and psychology?


One example of a parallel would be the Gargoyles, Chimeras, and Grotesques found commonly on medieval European cathedrals, churches, and castles. Many interpret these statues as stone demons,

meant to ward off evil-forces that lurk outside these sacred spaces.


In a similar vein, Singapore has many lion statues (石獅; shíshī) commonly guarding homes or temples. These statues come in pairs, and are often placed on either side of an entrance. These statues are believed to have powerful mythic protective benefits. Symbolically, the female lion

protects those dwelling inside the building, while the male lion guards the structure itself. It is most fascinating how two very distinct countries, located 10,800 kilometres away, are using these imposing stone sculptures to protect people and ward off evil. During this project, I aim to explore more similarities between France and Singapore mythologies, and observe how fear (and the unknown) manifests into these folklores in different cultural landscapes.

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